Vector

"ENTER THE VECTORDOME AND PLAY BALLY'S GAME OF THE FUTURE"

"Guided by the PAC, Play Analysis Computer voice, you are ready to plan your Vector game attack. The ball is your Vector energy beam and the Vectorscan ramp is the goal."

"Enter Vector's bi-level field thought the unique figure-8 skill shot and start your play. Gain entry to the Vectorscan ramp and measure the speed of your slip-shot, which is then displayed on the center playfield's digital "Flip-O-Meter" readout. For further challenge, the Flip-O-Meter also shows the fastest flip-to-date. Vectorscan flip speed is converted to points, and beating the fastest flip-to-date will award a Special. Your Vectorscan bonus score is also displayed on the Flip-O-Meter when the Bonus Light is on.

To gain entry to the Vectorscan ramp, it is necessary to drop the Defender drop targets that guard the ramp. Shooting Defenders 1-3 in sequence qualifies the top saucers for up to 3 captured balls, or Vector energy units. When Defenders 1-3 are knocked down out of sequence, Defenders 4-6 must also be hit to qualify top saucers for captured balls.

Hitting the upper level X-Y-Z drop targets in sequence will drop the Vectorscan Defender targets, one at a time, by remote control.

Vector's bottom playfield sports 2 new bottom saucers from last chance Save-A-Ball to maximize your Vector game play.

Four flippers provide maximum ball control for multiple skill shots.

Captured ball Energy Units can be released 3 ways: By capturing all 3 balls, by making the H-Y-P-E targets in sequence, or by a unique last ball feature. On the last ball only the H-Y-P-E targets may be hit out of order, releasing one captured ball. Vector's Equitable Multi-Ball has memory and recall for each player's ultra scoring possibilities."